Daily Blog. Kleelux the goblin

Hello friends! Today Im writing about one of the miniatures commissioned by Daniel Trout. A few weeks ago Daniel ordered us two minis that represent the characters of some friends in DnD and today I am going to talk about one of them ... Kleelux, another nice goblin like me, he he he.

This miniature is scaled in 28mm and as I said before it has been created to be used in their games of Dungeons and Dragons. Kleelux has all the characteristic features of the goblins, a big head with pointed ears, a small body with long limbs and a smile full of sharp teeth that may end up stuck in some ankle very soon.

 Front

If something makes this mini really special, it is its wooden leg, which as you can see in the picture, has all the characteristics of the old tribal totems and that in the final version will be appreciated much better. Lets take a look at the club that kleelux holds, a piece that has been inspired once again by the ancient ritual weapons of the natives. This club consists of a femur of unknown origin and a skull of some small animal.

 Back

I also want to talk a bit more about a specific part of the design of humanoid miniatures. You have asked me by mail why we usually make the miniatures hands so big compared to the arm in some of our models. Normally, for wargames and RPGs, the most usual thing is that the miniatures are scaled in 28mm or 35mm or even some intermediate scale, but these two measurements are the most used. This measure refers to the height of the characters from the feet to the eyes.

When we sculpt with these measurements, especially for fantasy minis, there are certain proportions that vary a lot from those of a real human. In the case of the goblin, as you can see, it has HUGE hands and head and this is not only about its racial physical features, there are two more reasons:

On the one hand, when sculpting a miniature (especially for 3D printing) it is important to know that if the details are very small they will not be appreciated and could even break. If for example the model carries a weapon in a hand like a spear, this spear should be given a thickness greater than what would correspond in the real world so the hand must be sculpted bigger too.

The other reason is much more artistic. When we see objects as small as the miniatures we sculpt, which are representations of real concepts (like humanoids), our brain understands the information better when the hands, heads and arms are slightly larger than they would be.

 Side

And this was all for today! I hope you liked the preview of Kleelux (soon I will show you the other miniature that complements this one) and the simplified explanation of the proportions used for miniatures. Continue to sharing your doubts with us, we will be happy to help you in future posts.

See you soon!

Ragarôk, the mindless goblin.

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